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About OmarBradley

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  1. That was my thought as well. I was really excited at the official announcement, but then I remembered it's CoD not Battlefield. Single player will be awesome, but I doubt MP will be as good as BF1.
  2. How'd you do the guitars?
  3. Hell yeah, I'd love an HD remake, but I doubt that will ever happen.
  4. Ah that's much much better than the X51 that showed up on Google. Definitely would agree to reuse those parts. I'd get a Z170 motherboard from Asus or MSI to go along with your CPU and RAM. Case and power supply look good to me, I don't think you need as much advice as you may think. You're pretty much set.
  5. Yes, but before you do that - I had the same issue changing my CPU cooler from liquid to fan-powered. My new cooling unit was about an inch bigger than my case... so I leave the side panel slightly ajar; it's leaning against the case and heatsink, been running this way for about 2 years. Luckily my CPU's heatsink fan brings heat out through the rear of the case and isn't directed at the side, so this is a good DIY solution. You may be able to do something similar with the GPU. You will want to monitor your temperatures for sure if you do this, but it's a much cheaper option than doing a new build. On the other hand, depending on what games/applications you will be using, an upgrade from the X51 may be almost necessary if you want to run them at the highest settings and get the most of the GPU, especially thinking 6-12 months down the road. The specs I'm seeing for the X51 aren't bad, but an i7 and some faster DDR4 RAM will have a better time handling newer games. I considered doing a new build when I got my 1080, and even though I ended up not doing it, I did run a few builds through pcpartpicker: Random tips from memory for self-building: Make sure your motherboard and CPU are the same socket type, and that your motherboard supports your RAM type Don't skimp on the case and power supply, doing so could result in poor cooling and possible power failures A fully modular power supply will generally be easiest to work with The "K" versions of Intel processors are easier to overclock Liquid cooling sounds cool, but IMO is tougher to maintain and more expensive than fan cooling without getting much benefit in terms of actual performance/temperatures Read through your motheboard's manual to ensure the correct RAM layout is applied (if applicable) and get any other details that may be easy to miss (this one is from experience ) Bring a friend! It's always more fun to have a tech savvy friend assist, and having two pairs of eyes on the parts/directions can't hurt either Honestly though, I know I just typed all of that up, but ultimately if I were you I'd sell/return the GTX 1080 and buy a used 980 Ti for about £250. You'll still be getting ~60 fps in most games and high quality image rendering. Then start thinking about a new PC when you get a 2K or 4K TV (or monitor).
  6. I'm probably going to get a DSL40C at some point soon. I am getting sick of lugging around my half stack, which is way overkill for most of the venues I play. I do prefer the newer DSL40C and DSL100H to the older DSLs and TSLs, especially when comparing the combos. The DSL40C will have EL34s and the older DSL/TSL combos won't. I also think the lead channel sounds way better on the newer series. I'd personally replace the speaker with a V30 or G12H-75, or maybe G12H-30; but some people do like the stock speaker. If you wait for the right deal (and they come up all the time tbh), you can get yourself a great condition DSL40C and V30/your speaker of choice for under $500 all together. Hard to beat that in terms of value.
  7. Very skeptical of this. I think the trailer and the concept behind the story are both very interesting, but this feels a bit too early for a sequel. EA churning the dev machine to maximize $ (ME: A....). Obviously they want to capitalize on the hoopla surrounding TLJ. Looks like the details we have so far confirm that they are improving on the first one and even innovating to some degree. Notably missing though is space to ground combat/vice versa. I'll probably end up preordering this, but will absolutely use Origins 24 hour return policy if need be. Hopefully this game will address by far the biggest issue from the first one for me: I couldn't fucking play it. Trial worked fine, release version would not connect to servers ever - I tried everything: resetting IP, adding exceptions to firewall, dropping firewall completely, hell I even forwarded a bunch of the ports the game uses. Didn't matter. I ended up buying Battlefront (release) twice, both times returned within 24 hours. Hope this is a better experience. But coming off of recent and not so recent EA dealings, I'm not holding my breath.
  8. Good plan. These patch notes don't address all of the noted issues, hopefully the patch itself will - but I'm not confident. The game plays like it's in beta testing tbh. At least BioWare is semi-acknowledging that the game still needs a lot of work.
  9. Metal crew still here?
  10. If you're set on the LP sound/look, I think the closest thing to get is a Japanese made LP. There's thousands of pages of discussion on the net as to which are best, and it partially depends on what you're looking for. The $1,200 - $1,300 price range should you get something just as good as a Gibson Studio/Standard, possibly better. Epiphone Elitists are made in Japan - but the others to look for would be: FGN, Edwards, Bacchus, Orville by Gibson, and Orville itself. ESP makes some too which are good, including the very expensive Navigator series. Some Burny, Greco, and Tokai models can be good too. Most of the major brands do offer Les Paul "style" guitars in that price range, so it's just a matter of going down to your local shop and playing them. I'd like a Strat actually. I don't get to play them often, but I played my buddy's American Standard Strat a few weeks ago and it was a lot of fun. I've never played anything from Fender's Custom Shop though. Did you get it?
  11. How far did you make it into DA: I?
  12. Ah, lol. I don't have any experience connecting my PC to a TV, though it works essentially the same way as connecting to a monitor does and plenty of people do it. It shouldn't really change the performance of the card compared to using an actual monitor. I would check to see if your TV can be set to a 120hz or 144hz refresh rate. Regardless though, your PC should be a pretty serious gaming machine, especially at 1080p.
  13. Which one did you get? I have the 1080 FTW from EVGA. I had the 970 version of this card, and the 1080 is a big improvement. I'm getting ~60 - 80 fps in Mass Effect: Andromeda, and 100~ in For Honor; both games on max settings. It overclocks to just over 2ghz and I've never seen it break 80C, usually hovers in the 60s and 70s. I am playing at 1440p though, so at 1080p a GTX 1080 should pretty much annihilate anything you give it, especially with the help of the processor and RAM. I'd recommend two things: get a SSD, and a 1440p monitor with G-sync, a 144hz refresh rate, and an IPS panel. It's certainly fine to play at 1080p, but the card was made for 1440p and can do it no sweat. It's quite possible your 1080p monitor's refresh rate caps at 60hz too, meaning you won't be getting the full benefit from using a GTX 1080. Do some more drinking!
  14. I was never into squad dynamics that much, though I do agree 3 powers is not enough.
  15. I've got 33 hours on the game, I think that is counting the 9 hours I spent in the trial. I'm basically done with Voeld, and probably 75% done with Eos and Havarl. So I'm guessing I'm around halfway through the game. After the initial excitement of playing a new ME game, I have to say I am a bit disappointed. The game is good, at times very good, but it rarely reaches greatness. I'm going to do a mini-review, mostly so that I have all of my thoughts put in one place for myself. Note: as I mentioned before, I'm probably only halfway done, so some of this could change - and your play style may vary. Also I'm going to refer to the first three games as MET (Mass Effect Trilogy). The good: Combat: is better than ever, it is very similar to previous MET, but much more fluid, polished, and versatile. Graphics/performance: the world is mostly beautiful, from what I've seen so far. Voeld and Eos can be a bit boring, but they still look great. Havarl has a variety of colors, as did the few minutes of Aya I got to see. I thought Habitat 7 was really coo too. I have been monitoring performance throughout playing, and Bioware's required/recommended specs are good approximations of reality, on PC at least. I am getting 60-80 fps at 1440p with a GTX 1080, slightly OC'd but still running below 80C. The intro: I thought it was excellent, I seem to be in the minority opinion with that. Wish the rest of the game felt as cinematic and riveting as the intro did, there's some of that epicness in the game, but so far it's not been a whole lot. I think that's partially because once you get into the "open" world, the pace does feel a bit slower. Which is normal for a large world, but it's exacerbated by ME: A when doing all of the... The bad: ...fetch quests that don't really feel substantive. "We will have side quests that feel like the Witcher's" - said some dev prior to release. This is mostly untrue. Admittedly, some side quests do seem to have heavy substance and it's clear a lot of work was put into them. But many are just: place 3 things here, get the 8 things from there, scan 2 things, etc.. Animations: yeah they suck in conversations. MET animations were better. There was an ex-Bioware developer who commented on Twitter that to him, it looks like they did intend to improve the animations, but they ran out of time. Writing: pretty bad - seems like it was written by a middle schooler, very corny lines and few of the characters have interesting backgrounds/personalities. Really no excuse for this. The plot: not terrible but other than the fact that we are in another galaxy this game has a lot of similarities to MET. Fighting Kett and infiltrating their bases feels very much like fighting the Geth and Collectors, just another generic enemy with a crazy psychopath leader bent on power/domination (it seems so far at least). I suppose it's hard to break out of that box for a sci fi/fantasy style RPG, but a lot of the plot feels redundant. Bugs: I can't talk to Niilj on Voeld (hundreds of others reported this on EA forum) which is very annoying, meaning I cannot finish that Priority Ops quest, though it is not game breaking. Luckily, that's really the only major glitch I've experienced, if you go over to the EA forums, you will see horror stories: people logging into the game to find they now have someone else's saves, constant crashing even with high end hardware, completely inability to play multiplayer, and many many others. Character creation and menus in general: unexpectedly bad, not easily customizable and the options in some areas are very limiting, which leads us to menus and menu navigation in general. There are two main menus (in game) as far as I can tell, which is confusing. Also, if you press M for map or J for journal, you can't press those keys to exit quickly, you have to Esc/exit through back to the top menu, then out of there back into the game. And the glyph puzzles are annoying. Very annoying, especially the bigger ones. I don't want to play Sudoku in my RPG. And if it's there, make it optional and reward-yielding like how they did it for DA: I. And lastly, I still don't know how to use consumables and I'm over 30 hours in. Did I miss something? My half-playthrough conclusion: Although it feels Mass Effecty due to the continuation of MET combat, character mechanics, and the space story - this game feels less Mass Effecty than the trilogy. There's an abstract quality missing; a mixture of subtle humor, quirky self-awareness, and of course clever plot devices and the constant stream of intrigue we felt when we played the trilogy games. Both EA and Bioware are to blame here. EA for rushing release when it clearly wasn't ready, and Bioware for taking 5 years and 40 mill to not finish the product properly. Since the main Bioware studio (the one that did the MET) was tasked with doing DA: I, another studio was given ME: A; that's what I have read at least. This other studio was apparently cobbled together by EA, and did not include much input from the original developers. Add that to the fact that several of MET's major devs/creators left Bioware during ME: A's development, and you have a clear answer as to why this game comes across unpolished, messier, and buggier than MET. Good game, worth playing, big disappointment.