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About OmarBradley

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  • Birthday 02/18/1918

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  1. All that Remains

    Yeah, it was an unfortunate surprise. Young guy and an excellent guitarist. I'm not too familiar with All That Remains, but I friended Oli on Facebook years ago when I was just friending guitarists, and he was one of the few who accepted. Think he liked having a guitar following on FB, as he would often post theory lessons/challenges. The dude knew his stuff. Cool thing to do too.
  2. I looked up SpecOps, the gameplay looks nearly identical to the Clancy/BF/CoD style single-player campaigns, with the addition of a cover mechanic. Wolfenstein's gameplay meanwhile, bears almost nothing in resemblance to real battle. And the plot of Wolfenstein is the Nazis won WWII... and you think a veteran would be more offended that someone could play a digital rendering of the lands they visited and the weapons they used to fight the Nazis ~75 years ago? Even if that rendering is not 100% accurate, it still gives the player a rough idea of real history. If you said "MP40" or "Market Garden" or "ACOG" or "heavy barrel" to almost anyone (more likely male*) aged 18-35 right now, there's a good chance they're familiar with those terms solely due to games like CoD and BF. And I don't consider Wolfenstein offensive, but it seems you should given your standards. Or you may want to redefine what you mean by tone-deaf/mockery of real wars. I agree that a WWII game shouldn't have soldiers with bionic limbs and katanas (unless they're Japanese). But that craziness in BFV is an outlier, generally these games are within realistic and respectable bounds of the aesthetics of the time period(s). Thanks for clarifying that statement, I see what you mean. Yeah, I get that it seems odd to take such an emotionally-charged and serious topic and insert perfunctory actions like "Press E to examine the charred corpses." But to me, that's minutiae - it's just there to make it easier for you to move along the narrative, because it's a game and it can't take control from you too much - you are the one doing it. That being said, I'd agree when treating a tragic and serious topic in game development, it probably is better to let the game take control for a few moments to respectfully put you into the situation. Movies are better at historical accuracy and dealing with the tone's presentation, but video games have to be created to fit the consumption of a singular person's active interaction. A film is a passive activity. While this doesn't relinquish developers who create historically-related games from responsibility in maintaining accuracy, it means game development sometimes requires a bit of leeway in that area. There is more control available to the developer in single-player modes, where the narrative can guide your actions and push you through the game. But in multiplayer (which BF, CoD, etc. are known for and played for), the developer does not have as much control. And my last argument, from your post, it seems you have more of a problem with the maturity of the audience than the nature of the games themselves. Sure, there are immature 12 year olds (mostly on CoD #sorrynotsorry), but there are huge mature communities for all of these games. Like I said above, that includes a large amount of active and reserve military personnel. *According to Wikipedia, it's 15%m vs. 6%f that identify as gamers, and 60% of that 6% plays almost exclusively mobile games. Data is probably ~5 years old though, so it's possible there's been a shift. Now that's sounding sort of familiar, but I don't remember the details. And I'm having a hard time believing it was basically just a lottery (side note: remember player-run lotteries in cities? one of the many small but cool details in SWG). I'm going to re-look at that article I linked and talk to some fellow SWG expatriates, see if we can get to the bottom of this . Funny you recall the devs saying "someone was close." In the article, the guy says they ran projections after SWGs' release, and the results indicated the first Jedi would show up around 2012 (9 years later). So, someone was lying or very wrong when they said that.
  3. Battlefield 1 was WWI, so Normany wouldn't be featured. Battlefield V is WWII, and the rumor is Normandy will be in DLC. Was it a horrific loss of life for the allies, despite it's strategic decisiveness? Yes. Does that mean that games shouldn't recreate the setting if they're not adhering to 100% realism? No, I don't think so at least. I think the Battlefield games strive to attain a realism more-so than CoD, but no player would agree that BF is overall "historically accurate." I don't recall which marketing you're referring to, but if that phrasing was used, I would assume it referred to things like weaponry and weapon mechanics, maps/settings from the war, solider's uniforms, etc.. There are probably inaccuracies too, but other forms of media suffer from that as well. I also fail to see the leap you assert in your last sentence. I'm not even sure what you're exactly arguing. Why shouldn't gas chambers and Nazi cruelty be depicted in video games? Games are a form of media, and media can teach and invoke emotion. When done correctly, it's a really special thing that's pretty unique compared to other media, and that's why I love video games.
  4. There was definitely a learning curve/slow pace to the beginning of progression in the early SWG days. But once you made decent progress into 1 or 2 initial professions and started participating in guilds/groups, it made it a lot more fun. Like with AC2 as you're saying, SWG was definitely made to encourage group play (at times at least). I was fine with the Jedi thing. Jedi get too much of the spotlight in the SW universe. The movies revolve around them, but the SW world often doesn't - especially in the time period SWG took place (original trilogy timeframe). And SWG was about being immersed in the SW universe, not following the storyline from a movie. Given the lore, it wouldn't make sense to have 10,000 Jedi running around (but they did it anyway with the NGE). There was a methodical way to become a Jedi, it just wasn't revealed initially. I think that's more hardcore than just immediately loading up the game, starting a Jedi quest-line from "the Jedi quest-line NPC," and grinding what you needed to in order to get through. In the article I linked, they talk about their original ideas for Jedi, and one was basically the profession/holocron unlock system the game shipped with, but applied to every action in the game, not just mastering professions. And it would have been different for every player. The intention was to reward people for pursuing their preferred playstyles (as long as it included moderate diversity), instead of forcing a profession grind on everyone - which is basically what happened once word got out about the game's actual system. There weren't really "levels" in pre-NGE SWG, but yeah you probably would have mastered at least one advanced profession before unlocking Jedi. It took probably at least 50 hours of play to unlock Jedi, and IMO, why should it be easier or less work? I get that the unknown of "how do we even do it?" was annoying in the beginning, but there was so much else to do in that game. I don't recall the announcement you're referring to, about only a few people being able to become Jedi. I am pretty sure anyone had the potential, you just had to go through the lengthy, uncertain system. Even if they did explicitly say "only a few people will become Jedi," I'd still stand by that system/statement. Jedi should be rare, powerful, and difficult to acquire. Every player should have the access to unlocking it, but by no means should every player be able to succeed at getting it easily or without arduous work. I like the system because if you really really wanted to become a Jedi, you could put in the time to do it. But if you just sort of casually wanted to become a Jedi because it's like, "cool, Jedi, lightsabers, shoot lightening out of my hands, etc." then you had to decide if it was really worth it for you. I remember everyone was sort of continuously trying to become Jedi, but only a very few people were seriously trying. You would have preferred the village system, probably introduced in 2004. Every player had the same set amount of actions to undertake (explore place X, get badge from helping NPC Y, master two professions, etc.) and once you completed the list, an NPC would arrive and tell you how to get to the Jedi village (after a fight, if I recall correctly). Then you'd go to the village and start your Jedi quest-line. The forums/gaming sites had the process detailed exactly within a few months of its inception into the game. That's not as much fun IMO.
  5. A lot of this reasoning is why I loved SWG so much too. I missed Asheron's Call, but SWG generated a lot of these same feelings and had similar mechanics. EDIT: I thought all of these replies would naturally be added to my initial post. Instead, I've just triple posted. pls don't ban
  6. While I agree with your last sentence to a degree, I don't think it necessarily means we shouldn't be able to enjoy these products. I'm not a big CoD fan, but I do love Battlefield. CoD and Battlefield both have large military communities. I'd recommend it if you haven't tried it. Battlefield 4 could probably be gotten for pretty cheap. I also would add that although these games in a way aim to mimic war/fighting, they're not really comparable to real battle. CoD is so far from actual fighting that I consider it more of an arcade game than a war game (multiplayer at least). Battlefield's a bit better, but still not really accurate. Arma is probably the closest thing. I do agree that we (Americans at least) romanticize war and fighting, partially due to video games, movies, and novels. But I don't think that means these forms of media should be prohibited from exploring battle, despite the fact they very rarely get it 100% correct.
  7. Cool thread. Genre: MMORPG Pinnacle: Star Wars Galaxies (pre-NGE) How I found it: I was in middle school at the time. I had played Jedi Academy with a friend, and he kept telling me about this huge SW game where you could be anything you wanted to be and explore iconic locations from the films (and much more!). This would have been mid-2003 if I remember correctly. I picked up the game a month or two after he did, in late '03. Why it was so awesome: I had played a decent amount of games, but nothing before was like this. I know Everquest was a thing, and maybe the first Guild Wars was out around that time too? But in terms of 3D rendered MMOs with complicated profession, combat, and crafting systems... nothing compared to SWG. At least, nothing I'd played or heard of. I started out as a Rifleman and worked my way up to a Bounty Hunter/Commando build before unlocking Jedi. I had a little green Rodian, wish I still had screenshots. Think I made it to Lieutenant in the Imperial faction. My character's name actually ended up being one of the main few names I use when creating online accounts (forums, new games, messenger software, etc.). I've been using it for close to 15 years! PVP and guilds/clans were very big in SWG, as with most MMOs. There was a stupendous community of hardcore SW fans and gamers, as the game's mechanics attracted a bit more of a sophisticated crowd than some of the comparative MMOs (WoW, etc.). The game wasn't perfect on release, quite a few things had to be added in via patch (speeders, space travel, bug fixes, etc.), but the feeling of openness and being in the SW world was unparalleled. I still consider myself a decnetly big gamer, but these days it's rare for me to play anything for more than 2-3 hours in a row, and that's on the upper bound. Back in the SWG days, I played for... a lot longer than that sometimes LOL. I could probably type endlessly about the game and my experience in its unfortunately short-lived golden era. But no one wants to read that (except me ), so I'll stop. However, if anyone played SWG too, check out this article. Fascinating account of the game's development and initial release from a lead developer. Why it is now DEAD to me: The Combat Upgrade was jarring at first. It pretty radically changed the game's combat and introduced other changes as well. I believe the Jedi village showed up around this time too. It made the game a bit different, but it was still the mostly-familiar epic MMO it was before. Then, about a year later, the NGE came. New Game Enhancements... or Experience? I don't really remember. All I remember is that everyone hated it and it came out of nowhere. I think it was announced like 2-3 weeks before it was rolled out (fall 2005). It significantly changed the game, almost to the point that I'd say SWG pre-NGE and post are two different games, just both in the SW universe with the same planets. So many of the mechanics were simplified and streamlined. Anyone could now become a Jedi, there was no arduous path of learning and experience toward it. They also shaved it down from something like 26 professions, to 12. There were some balance problems in the beginning of the NGE, don't know if they were resolved as I never really went back to the game after that. I kept playing for a month or two after the NGE's release, but the game was so different, and worse. It just wasn't as much fun, it wasn't the same game. So I cancelled my subscription and left, along with hordes of other players during this time period. I would check in every now and then via free trials maybe once a year, and each time less and less people on my friends list/guild list would be active. I didn't really follow the game after this, I know there were some expansions like Hoth and other stuff, but eventually the game was shut down. When ToR was announced, everyone knew it likely meant SWG was heading toward its demise, especially given the radical shift in gameplay it endured, and the poor reception it received for it.
  8. Seriously?! I uploaded it like 20 minutes ago . It plays for me, but I guess that's since I uploaded. I'm not too familiar with YT's anti-copyright operations, but I suppose they scan the audio of uploads to detect copyrighted material? I know a bunch of stuff was taken down over the past few years, but this is really the first time it's directly affected me. Makes one ponder if strict business rigidity is really worth it. Sure, GNR doesn't have their copyrighted material being listened to for free (half of which would never see the light of day for release anyway), but does GNR really win by taking away the few things fans have? Can't even show someone how to play a song on YT without Homeland Security issuing a freaking red threat level (I exaggerate... but still). I think the video is too large for email, but I can upload it to Dropbox. I'll send you a link in a bit.
  9. I found some time today to look at it and do some recording. I'm visiting family out of state, but I brought my guitar and little practice amp. The sound quality may not be great as I did this via phone, but hopefully if gives you an idea of the roots and rhythm. That being said, upon looking at this song again, I'm not 100% on a few parts. Namely, the F#s don't sound quite right, even though I'm pretty sure that's the note the bass is playing (I remember grappling with this when I first tabbed it out, I guess I decided to leave it that way). I'm listening on computer speakers and the Going Down mix isn't finished to begin with, so it's a bit difficult to hear exactly what's going on regarding guitar in the verse. Every few seconds I can hear a chord being strummed with some hammer-on type stuff, but it seems inconsistent, in this mix at least. I think the guitar is there, but very low in the mix, hence why the full strums on chords are more audible (the higher pitched notes come through the bass more than the lower pitched roots/power chords that I tabbed out). The bass is pretty loud in the verses and a lot of the song, which makes sense since this is a Tommy Stinson song. The impetus behind this tab was actually people on MyGNR asking for a tab when the song leaked. I tabbed out the main/chorus riff first and then looked at general roots/rhythm just so people could play along at least. It was never meant to be a 100% complete dissection of the guitar parts, hence why I didn't really tab out any leads. Also, upon examining the song again now, it may be possible it was written/recorded a half-step down, contrary to much of CD (or all of CD was in standard tuning, don't recall, but a lot of it was I'm pretty sure). We actually had a big argument about this when it first leaked and if I recall correctly, I was supported in my assertion it's in standard tuning (though now I'm not 100% sure, haha). Anyway, I tabbed the the parts in standard tuning at the time. Alright, enough excuses.
  10. What song made you want to play guitar?

    Embarrassingly... Kiss/Ace is what directly influenced me to pick up a guitar. How tastes change...
  11. Looks pretty darn accurate to me . I'll take a closer look later and maybe record it to show you.
  12. 'Living The Dream' World Tour 2018/2019

    He's always done well everywhere except the US. He's still playing the same 2-3K person venues here.
  13. What are you currently playing? Last game played?

    Okay, I was wrong about the graphics. While there are a few surprisingly poor textures (namely, rocks on mountainsides and a few others here and there), this game looks incredibly good. Once you get past the first area and start seeing the sights and the rest of the isles/mainland, it's really pretty spectacular. Though this game shares a lot of assets with Origins, the shading is a lot better and the color diversity is mesmerizing at times. The lighting is well done, except I think midday is too bright and sometimes dark spaces act oddly in regards to light. But overall, this is an excellent looking game. Though I still maintain a hi-res texture pack for PC would be welcome for some of the lower quality textures. The Greek cities are perhaps my favorite cities in the series, simply because of how good they look and how they are designed. And there are so many! Not all of them are huge, but most are decent sized and it really makes the world feel more populated. Obviously with Origins, you had a large portion of the map being uninhabited desert, so it's no surprise the small Greek isles feel fuller than Egypt, especially when a city/town takes up a quarter (or more) of the island/map. A decent portion of this map is also water, something to consider. For the first time (didn't use it in Origins), I was actually compelled to use the photo mode, and I got some pretty awesome shots (double click to enlarge): https://postimg.cc/gallery/2k8w90v9q/ Now, this is on PC at 1440p with one of the top gaming monitors with maxed settings, but I have to imagine the game still looks darn good on consoles or lower powered rigs. After I finish, I think I'll do a more general review, but I am thinking this is a contender for GoTY.
  14. 'Living The Dream' World Tour 2018/2019

    On line in NY now.
  15. Just sold my tix

    Feeling the same way man. Die hard Slash fan, until now. The lazy record, same setlists, 19 minute Rocket Queen, stupid signature guitars, etc. has done it for me. Hit the nail on the head with what made Slash shows so great for a while. His new stuff was good AND you got to hear Snakepit, VR, and some GNR. And a cool cover every now and then.