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A GNR song pack might be coming to the video game Rocksmith 2014.


Carne_asaDA

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Bumblefoot is endorsing this game, why on earth would that suggest a GNR feature?

This isn't the first time Bumblefoot has been part of a guitar-related videogame; you could play certain songs from his catalogue on Rock Band 2.

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RS2014 is great, even better than the first game.

Personally, I never had any noticeable latency on 360 or PC, but it depends on your TV and audio system and how you connect them. Finger position is indicated on-screen at all times. The spatial representation of the music is indeed different from tablature, but it's much better for sight-reading than tab is and it won't prevent you from learning tab any more than learning tab prevents you from learning to read standard notation.

The dynamic difficulty does kind of suck in practice (particularly once things start to get complicated), but you're not required to use it. It's only used in the "Learn A Song" mode, and you can always just turn up the difficulty all the way and set the speed lower to learn that way in Riff Repeater instead.

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I ordered it today for the 360. Can't wait to check it out.

@EvH what platform was the lag on? It looked like the PC version got slammed pretty good but the consoles did OK. Ah well, hopefully it's better than you make it sound:)

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RS2014 is great, even better than the first game.

Personally, I never had any noticeable latency on 360 or PC, but it depends on your TV and audio system and how you connect them. Finger position is indicated on-screen at all times. The spatial representation of the music is indeed different from tablature, but it's much better for sight-reading than tab is and it won't prevent you from learning tab any more than learning tab prevents you from learning to read standard notation.

The dynamic difficulty does kind of suck in practice (particularly once things start to get complicated), but you're not required to use it. It's only used in the "Learn A Song" mode, and you can always just turn up the difficulty all the way and set the speed lower to learn that way in Riff Repeater insteIs

Is HDMI the best way to connect from ps3 to receiver to minimize latency?

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RS2014 is great, even better than the first game.

Personally, I never had any noticeable latency on 360 or PC, but it depends on your TV and audio system and how you connect them. Finger position is indicated on-screen at all times. The spatial representation of the music is indeed different from tablature, but it's much better for sight-reading than tab is and it won't prevent you from learning tab any more than learning tab prevents you from learning to read standard notation.

The dynamic difficulty does kind of suck in practice (particularly once things start to get complicated), but you're not required to use it. It's only used in the "Learn A Song" mode, and you can always just turn up the difficulty all the way and set the speed lower to learn that way in Riff Repeater insteIs

Is HDMI the best way to connect from ps3 to receiver to minimize latency?

No, HDMI is the worst possible way. The recommended setup is to use analog RCA-style connections for audio. HDMI decoders on some TVs can be very, very slow. Optical is better than HDMI, but still not ideal. Be sure to turn on "game mode" or turn off any special processing features of your TV or stereo. If the audio system has a "direct" option, use it. If it has a "surround" option, turn it off.

On the 360, I use the audio-only RCA connector for audio and an HDMI connector for video. When travelling with my 360, I tended to just use HDMI and rely on not running into a high-latency TV. There have been some complaints of the 360 version of RS2014 hanging. Not all that many, though, so probably not a common issue.

On the PC, I don't do anything special. The PC versions of RS1 and RS2014 have always been known for fast loading and low latency (and for getting patched quickly and frequently). RS2014 on the PC seems to just work. Some people with discrete sound cards (instead of integrated audio) or USB sound have to turn off the ultra low latency mode (because their hardware is too high-latency), though. Asus Xonar cards have a lot of issues with this.

PS3 has tended to have the most problems. The first game used a lot of memory, and the PS3 has worse memory limitations than 360 and PC, leading to lots of out-of-memory crashes--especially if you had a lot of DLC before the last patch. There seem to be some issues with difficulty levels on songs not saving properly in RS2014 and there used to be issues with the import pack not being available for PS3 users outside the US, but the import pack issues seem to be fixed now.

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