Jump to content

What are you currently playing? Last game played?


Recommended Posts

3 hours ago, OmarBradley said:

I'm really not liking Anthem's MTX scheme/store. While the items are genuinely cosmetic only, they only put 3-4 things in the store at a time and rotate them in and out. Apparently it's a marketing technique. But what's actually a bit annoying is how the MTX store is presented in game. There are two fully voiced NPCs about 10 feet from each other whose sole purpose is to draw up enthusiasm for the MTX store via their dialogue, and of course let the player access the store through them. BioWare has literally turned the MTX store into a character. These NPCs hand out no quests - one of them just likes to talk about "looking good and bringing the thunder," but the other is a pretty fleshed out character that tells you stories, makes jokes, and (not so) subtly plugs the MTX store at the end of every dialogue with them. But neither hand out quests and neither forward main or side narratives in any manner, they're solely digital salespeople.

Identifying common ground with your customer and establishing a warm relationship/entertaining them before you bring up the sale is marketing 101, and while I have no qualms about that strategy in real life, it feels pretty scummy to be put into a game in such a fleshed out manner, especially for a AAA game that has literally nothing for you to do except shoot, loot, rinse/repeat.

Is this a common method? I've never encountered something like this before, with this level of detail dedicated to the MTX store in game.

EDIT: I remember AC: Odyssey had something a bit similar in game. That game had an awful MTX scheme that was not cosmetic only. To be fair to Anthem, you can acquire the MTX currency at a decent rate compared to AC:OD. But since Anthem is so one dimensional (not that AC:OD was terribly deep, but it's basically Skyrim compared to Anthem) this really feels over the top.

 

I've played some Anthem, I noticed that with the MTX also, kind of odd and unique as far as my experience is.  My main takeaway from Anthem is that it is always fucking loading something.  I mean ffs, there is perpetually something to fucking load. 2 minutes to load into a mission, 5 minutes for the mission, 2 min to load out of the fucking mission.  I spend more time fucking loading shit than playing!

 

As good as it looks, the reveal trailer makes the final product look like garbage...

 

On 2/24/2019 at 8:49 AM, RussTCB said:

I've been messing around Crackdown 3 because it was free with Game Pass. It's fun for free but I'd be really mad if I'd paid for it. 

Is gamepass an xbone thing?  I actually like mindless beat em ups, it's my gaming guilty pleasure. 

Link to comment
Share on other sites

7 hours ago, DeadSlash said:

Is gamepass an xbone thing?  I actually like mindless beat em ups, it's my gaming guilty pleasure. 

Yeah, it's basically the Xbox equivalent of PS Now. I enjoy some mindless fun as well, but this is getting tedious more than fun lol

Link to comment
Share on other sites

16 hours ago, DeadSlash said:

I've played some Anthem, I noticed that with the MTX also, kind of odd and unique as far as my experience is.  My main takeaway from Anthem is that it is always fucking loading something.  I mean ffs, there is perpetually something to fucking load. 2 minutes to load into a mission, 5 minutes for the mission, 2 min to load out of the fucking mission.  I spend more time fucking loading shit than playing!

 

As good as it looks, the reveal trailer makes the final product look like garbage...

 

Yeah the whole game design makes for a jarring and limiting experience. Not having For Tarsis rendered in the open world was a bad decision. I assume it's due to technical limitations, but it feels really stupid to load into Fort Tarsis, grab your quest, do one 5-7 minute quest, load back into Ft. Tarsis, grab another quest, load the open world, do another 7 minute quest, load the Forge, load back in to Fort Tarsis, etc.. With a SSD the loading times aren't that bad, 20-25 seconds max, but the frequency of loading screens is ridiculous. And even main story missions are not much longer than 15 minutes (so far, I'd say I'm 40% through the narrative). And if you spend 20+ minutes on a quest, it usually means there was either a damage sponge like a Titan or you were replaying the same 3 Strongholds (I only have one unlocked so far) just mowing down wave after wave of the same enemy.

Freeplay is usually a bore because the appeal of flying through the world and looking at the scenery simmers down after you've done it for ~10 hours. World Events aren't marked on the map and after you play 2 or 3 of them you realize there are basically 2 or 3 unique types of quests in the entire game. And even those differences are minor, as the whole impetus of the game seems to be: shoot, loot (and customize here and there). For the first time, last night I played a few quests and thought to myself "didn't I do this exact task in this exact area for a quest already?" I'm about 18 hours into the game.

I get that this is a genre, but this is my first experience with it and being a BioWare game, I expected certain things. Like the narrative being more cohesive instead of being limited to the game design and more depth than shoot/loot. Perhaps my expectations were erroneous.

I'm still having fun with it and I'm glad I got it, but wtf was BioWare working on for 6+ years?! There is just no depth to the game. Obviously a lot of resources went into crafting the world and getting flying feeling good. But are those two items enough for the game to stand on its own? I don't think so, and neither do most reviews. Some of the NPC writing is very good and funny, but some of it's pretty cliche and bad too.

I hope BioWare turns this into something a bit deeper, otherwise I can't see myself habitually playing past the main story. Still think it's worth it from a value standpoint since it will be at least 40 hours of content, but there's a lot of potential here that's squandered. And I can't help but feel it's due to the "live service" shenanigans. A basic rule of creating media that has story telling is create the story first, then design the mechanics. BioWare has done the opposite, they designed a game and then shoved a story into it.

And yeah, I saw that 8 minute video the other day. What a shame.

Link to comment
Share on other sites

17 hours ago, Oldest Goat said:

Crackdown 3 and Anthem look fucking terrible. I will be livid if Halo Infinite is like Anthem or Destiny.

That would be a kick in the balls.  The more I play Anthem, the less I like it.

19 hours ago, RussTCB said:

Yeah, it's basically the Xbox equivalent of PS Now. I enjoy some mindless fun as well, but this is getting tedious more than fun lol

Shit, man everyone has one of these things now.  I fucking subscribe to like 3 services already.  It's getting out of hand.

  • GNFNR 1
  • Haha 1
Link to comment
Share on other sites

9 hours ago, DeadSlash said:

That would be a kick in the balls.  The more I play Anthem, the less I like it.

Shit, man everyone has one of these things now.  I fucking subscribe to like 3 services already.  It's getting out of hand.

Yeah Anthem was very impressive for the first 5 hours or so, but after that...

3 services? I have 5 launchers! Origin, Uplay, Bethesda, Epic, and Steam. If only I was an adept programmer/UI designer, I'd make a single piece of software that amalgamates all games across launchers. It would require local login access, but I think that's the heaviest lift.

@Gibson_Guy87 Here's your startup idea. :P

  • Like 1
  • GNFNR 1
Link to comment
Share on other sites

13 hours ago, DeadSlash said:

Shit, man everyone has one of these things now.  I fucking subscribe to like 3 services already.  It's getting out of hand.

I think the major difference between Xbox Game Pass and PS Now is that Game Pass includes all first-party releases the day they are available.  But maybe PS Now includes that feature as well, but I don't think it does. 

  • Like 1
Link to comment
Share on other sites

5 hours ago, OmarBradley said:

Yeah Anthem was very impressive for the first 5 hours or so, but after that...

3 services? I have 5 launchers! Origin, Uplay, Bethesda, Epic, and Steam. If only I was an adept programmer/UI designer, I'd make a single piece of software that amalgamates all games across launchers. It would require local login access, but I think that's the heaviest lift.

@Gibson_Guy87 Here's your startup idea. :P

That's actually a really good idea. If only I was a programmer 

Link to comment
Share on other sites

7 hours ago, OmarBradley said:

Yeah Anthem was very impressive for the first 5 hours or so, but after that...

3 services? I have 5 launchers! Origin, Uplay, Bethesda, Epic, and Steam. If only I was an adept programmer/UI designer, I'd make a single piece of software that amalgamates all games across launchers. It would require local login access, but I think that's the heaviest lift.

@Gibson_Guy87 Here's your startup idea. :P

lol, yeah I have launchers out the arse, but only 3 that I subscribe to get access to the games library.  

Link to comment
Share on other sites

I got curious and decided to take a look at some Destiny 2 gameplay.

Wow! Anthem is far less original than I thought it was. Honestly, Anthem looks like a Destiny rip off with the addition of flight. I'd have to play Destiny 2 to get a better sense for comparison, which I may do because the flow of that sequence I linked is much more interesting than anything I've encountered in Anthem so far.

This also answers a lot of my questions/grievances about Anthem in than some are due to genre and some are due to Anthem not being as good as Destiny in certain ways.

Has anyone played both?

Link to comment
Share on other sites

2 hours ago, OmarBradley said:

I got curious and decided to take a look at some Destiny 2 gameplay.

Wow! Anthem is far less original than I thought it was. Honestly, Anthem looks like a Destiny rip off with the addition of flight. I'd have to play Destiny 2 to get a better sense for comparison, which I may do because the flow of that sequence I linked is much more interesting than anything I've encountered in Anthem so far.

This also answers a lot of my questions/grievances about Anthem in than some are due to genre and some are due to Anthem not being as good as Destiny in certain ways.

Has anyone played both?

You don't want to play Destiny either. I got it for free and uninstalled it after 5mins.

Bungie is dead to me.

  • Like 2
Link to comment
Share on other sites

It seems players discover a new issue with Anthem every day. The more people/time on Anthem, the more it seems it was rushed out and the devs were quite aware how unpolished it was.

I could list off 20-50 things wrong with the game, but the most 'lol' one is that the starter rifle is better than any higher level weapon in the game. Literally the starter rifle you get when first creating a character is better than ANY weapon you can spend hundreds of hours grinding for because of the way Anthem's weapon/damage/health scaling system works (or doesn't work, depending how you view it).

This (among other things) has made the player base realize why there is no stats page in the game: the stats system is fundamentally flawed and it's likely the devs realize this. Many of the numbers, health gauges, etc. players see on screen appear to not reflect actual values of what happens in the game. So creating a stats page would just emphasize how broken the system is. It also explains the notable lack of explanation/description for in game systems - the mechanics either aren't working properly or they were built in such a convoluted and twisted manner that the devs themselves aren't 100% sure what's going on, or they don't want to draw attention to the fact that the system is unfinished.

EDIT: Some credit to BioWare, they've acknowledged the starter gun issue and are saying that's not how they intended the system to work. Will be fixed in a patch next week,

Players are also starting to ask questions about the content 'drip' and where all of the promises from E3s 2017 and 2018 are. Obviously, BioWare has largely ignored these complaints.

Also, Anthem is crashing PS4s to the point in which you could lose data and have to rebuild the database in your PS4 - it is possible to do this at home yourself, but it is not a standard process. No bricking has been noted, but this is still a pretty serious issue and some Sony reps are flat out recommending people not play Anthem on PS4 at all until the issue is patched.

I think both BioWare and EA are to blame here. Funny, I said the exact same thing with my ME:A 'review.' But what I didn't not there is: I think Frostbite is the problem. It's an engine designed for Battlefield, not versatile RPG experiences. But EA has enforced an "every dev must use Frostbite" edict. Hard to blame BioWare for making mediocre experiences when it's likely the engine is limiting compared to what they worked with on ME:T and the first two DA games. However, I can't fully blame EA. It's clear in Anthem that development was messy (or maybe even rebooted midway through?) and the repetitive content, chopped up story, and limited narrative are due to development decisions. 

I still like the game overall, but there is so much squandered potential with the game's vision. I am 28 hours in and I think I have 3-6 more hours of main story. Combined with Freeplay/Contracts I think I will "complete" Anthem at around 40 hours of play. Not terrible, but I still don't see how this is going to be a worthwhile 'live service' experience, especially with the bare-bones roadmap they've released.

They really should have made a regular single-player game with Anthem's flight/combat and maybe included an optional MP mode like in ME (and DA:I might have had this?). 

Edited by OmarBradley
Link to comment
Share on other sites

4 hours ago, OmarBradley said:

It seems players discover a new issue with Anthem every day. The more people/time on Anthem, the more it seems it was rushed out and the devs were quite aware how unpolished it was.

I could list off 20-50 things wrong with the game, but the most 'lol' one is that the starter rifle is better than any higher level weapon in the game. Literally the starter rifle you get when first creating a character is better than ANY weapon you can spend hundreds of hours grinding for because of the way Anthem's weapon/damage/health scaling system works (or doesn't work, depending how you view it).

This (among other things) has made the player base realize why there is no stats page in the game: the stats system is fundamentally flawed and it's likely the devs realize this. Many of the numbers, health gauges, etc. players see on screen appear to not reflect actual values of what happens in the game. So creating a stats page would just emphasize how broken the system is. It also explains the notable lack of explanation/description for in game systems - the mechanics either aren't working properly or they were built in such a convoluted and twisted manner that the devs themselves aren't 100% sure what's going on, or they don't want to draw attention to the fact that the system is unfinished.

EDIT: Some credit to BioWare, they've acknowledged the starter gun issue and are saying that's not how they intended the system to work. Will be fixed in a patch next week,

Players are also starting to ask questions about the content 'drip' and where all of the promises from E3s 2017 and 2018 are. Obviously, BioWare has largely ignored these complaints.

Also, Anthem is crashing PS4s to the point in which you could lose data and have to rebuild the database in your PS4 - it is possible to do this at home yourself, but it is not a standard process. No bricking has been noted, but this is still a pretty serious issue and some Sony reps are flat out recommending people not play Anthem on PS4 at all until the issue is patched.

I think both BioWare and EA are to blame here. Funny, I said the exact same thing with my ME:A 'review.' But what I didn't not there is: I think Frostbite is the problem. It's an engine designed for Battlefield, not versatile RPG experiences. But EA has enforced an "every dev must use Frostbite" edict. Hard to blame BioWare for making mediocre experiences when it's likely the engine is limiting compared to what they worked with on ME:T and the first two DA games. However, I can't fully blame EA. It's clear in Anthem that development was messy (or maybe even rebooted midway through?) and the repetitive content, chopped up story, and limited narrative are due to development decisions. 

I still like the game overall, but there is so much squandered potential with the game's vision. I am 28 hours in and I think I have 3-6 more hours of main story. Combined with Freeplay/Contracts I think I will "complete" Anthem at around 40 hours of play. Not terrible, but I still don't see how this is going to be a worthwhile 'live service' experience, especially with the bare-bones roadmap they've released.

They really should have made a regular single-player game with Anthem's flight/combat and maybe included an optional MP mode like in ME (and DA:I might have had this?). 

I want a Dead Space HD remake and a Mass Effect Trilogy HD remake and then EA can go die in a fire.

Link to comment
Share on other sites

On 3/3/2019 at 5:20 PM, Oldest Goat said:

You don't want to play Destiny either. I got it for free and uninstalled it after 5mins.

Bungie is dead to me.

^This

I played Destiny 2 for like maybe 8 hours, and while it's pretty simple at it's core:  Do Mission - Get new item - Level - Repeat  … it at least looked freaking different in different places.  I could tell I was grinding the same "types" of missions, but at least they were different missions.

Anthem is the exact same shit after the main campaign. I mean, literally the end game is one of 3 "strong holds" to play over and over for all of eternity.  Even the main campaign is pretty much the same shit (there are like 3 main mission types fly here, kill this, collect that) at least it was different voice acting, and different lines.

Destiny 2 is also WAY less immersion breaking as you don't have to load every GD second.

 

Destiny 2 is tripe.  Anthem is utter fucking tripe. 

  • GNFNR 1
Link to comment
Share on other sites

Another TOTAL ASS thing that Anthem did is first, come up with a good idea: As a sort of rando mission, you'll get paired up on earlier missions you've completed with lower levels that haven't done it yet.  You get an XP boost for it.

 

Then they went and just fucked it in the ass by making the cut away scenes unskippable, in the middle of missions, and 2-5 min long....  So you hit "quick play" to jump in to a quick mission and grab some xp and end up playing for 3 min, and watching 7 min of fucking movies.

That fucking game.

Link to comment
Share on other sites

17 hours ago, DeadSlash said:

^This

I played Destiny 2 for like maybe 8 hours, and while it's pretty simple at it's core:  Do Mission - Get new item - Level - Repeat  … it at least looked freaking different in different places.  I could tell I was grinding the same "types" of missions, but at least they were different missions.

Anthem is the exact same shit after the main campaign. I mean, literally the end game is one of 3 "strong holds" to play over and over for all of eternity.  Even the main campaign is pretty much the same shit (there are like 3 main mission types fly here, kill this, collect that) at least it was different voice acting, and different lines.

Destiny 2 is also WAY less immersion breaking as you don't have to load every GD second.

 

Destiny 2 is tripe.  Anthem is utter fucking tripe. 

 

15 hours ago, DeadSlash said:

Another TOTAL ASS thing that Anthem did is first, come up with a good idea: As a sort of rando mission, you'll get paired up on earlier missions you've completed with lower levels that haven't done it yet.  You get an XP boost for it.

 

Then they went and just fucked it in the ass by making the cut away scenes unskippable, in the middle of missions, and 2-5 min long....  So you hit "quick play" to jump in to a quick mission and grab some xp and end up playing for 3 min, and watching 7 min of fucking movies.

That fucking game.

Yeah Anthem's lack of unique content is really a travesty. I imagine putting 40 hours on the game to complete the main story and side narratives/some challenges, but those 40 hours are spent doing the same 3 mission types in the same environment over and over and over again. I still can't wrap my head around some of the game design choices. Really think proper production on Anthem didn't start until 2015-2016 and then when 2018 rolled around they had to cut content and rebuild the game with a limited pallet. Some NPC storylines seem like they should go further than where they end, only a few I'd say feel like they have completed arcs for those characters. I understand it's a live service and more will be done with those characters, but that does not excuse an incomplete game priced at $60 (or $80 for the version that comes with a few extra things). If the price-tag was $30 or free, pretty much every single grievance I have would be disappear. But charging $60 for this downgraded, limited experience is nuts. Why should we pay $60 on the assumption the game will at some point have enough content to warrant the price/marketing.

I don't generally watch YT reviewers, but Angry Joe had some good suggestions on what Anthem should have been. The game he described sounded really interesting.

I don't know, I just don't understand how a studio of 600 people (I'm estimating at least half worked full time on Anthem during production) could put out something so clearly contentless and functionless compared to the other games in the genre. I believe Destiny and Warhammer had rough starts too, but that shouldn't be allowed to be a norm in this genre. 'Live service' is quickly becoming 'incomplete game,' and that's really unacceptable in general, but especially in what's supposed to be an immersive RPG experience.

Edited by OmarBradley
  • Like 1
Link to comment
Share on other sites

@Dazey sadly not, I only have a switch.

I'm having crazy amounts of fun with "capcom belt action collection" lately. Couch co-op with my son or my brother, playing final fight or knights of the round. final fight is wonderfully political INcorrect with lots of stereotypes and beating up hookers with pink hair. great laughs. How they managed to release this game then and now, and not be criticised for it I'll  never know.  the graphics look like ass but they're still more diverse and creative than the repetitive grey / brown environments of most AAA games. Naturally, I forked out for the japanese physical edition since nothing beats putting a cartridge in a nintendo console.

fun fact, final fight has enemies called "Axl", "Slash", "Roxy", "Poison".... I wonder if that was intential and wether they were deliberate GNR references 

oh my god, you can't make this up, the wikipedia article states the following:

"Because Capcom believed that "players would feel bad beating up a woman", they noted in the manual that the female opponent poison was transgender"

As if beating up transgenders is somehow more acceptable :lol:

Edited by action
Link to comment
Share on other sites

43 minutes ago, action said:

@Dazey sadly not, I only have a switch.

I bought it digitally a while ago on XBox and thus far had only really played a few minutes here and there. I finally got some time to get into it last night and it's fucking brilliant! Really got me engrossed until my power supply overheated and turned itself off. :lol: 

Link to comment
Share on other sites

The new resident evil is great I am enjoying the extra puzzles that have been added and the few little tweaks they have made here and there.

 

If they do nemesis next that would be amazing.

 

I heard a rumor back in the day that you could kill him at any time during the game me and a mate tried for yonks could never do it ... anyone know if there was any truth in it?

Link to comment
Share on other sites

1 hour ago, lukepowell1988 said:

The new resident evil is great I am enjoying the extra puzzles that have been added and the few little tweaks they have made here and there.

I love the new map system where it records the locations of various items and tells you when you've completely finished each area.

Link to comment
Share on other sites

On 3/7/2019 at 7:10 PM, OmarBradley said:

 

Yeah Anthem's lack of unique content is really a travesty. I imagine putting 40 hours on the game to complete the main story and side narratives/some challenges, but those 40 hours are spent doing the same 3 mission types in the same environment over and over and over again. I still can't wrap my head around some of the game design choices. Really think proper production on Anthem didn't start until 2015-2016 and then when 2018 rolled around they had to cut content and rebuild the game with a limited pallet. Some NPC storylines seem like they should go further than where they end, only a few I'd say feel like they have completed arcs for those characters. I understand it's a live service and more will be done with those characters, but that does not excuse an incomplete game priced at $60 (or $80 for the version that comes with a few extra things). If the price-tag was $30 or free, pretty much every single grievance I have would be disappear. But charging $60 for this downgraded, limited experience is nuts. Why should we pay $60 on the assumption the game will at some point have enough content to warrant the price/marketing.

I don't generally watch YT reviewers, but Angry Joe had some good suggestions on what Anthem should have been. The game he described sounded really interesting.

I don't know, I just don't understand how a studio of 600 people (I'm estimating at least half worked full time on Anthem during production) could put out something so clearly contentless and functionless compared to the other games in the genre. I believe Destiny and Warhammer had rough starts too, but that shouldn't be allowed to be a norm in this genre. 'Live service' is quickly becoming 'incomplete game,' and that's really unacceptable in general, but especially in what's supposed to be an immersive RPG experience.

New patch with minor QoL/bug fixes dropped today. However, there has been a lot of discussion in the community regarding loot drops. The entire endgame of Anthem is trying to get the best loot for your build, which for most of the game's existence, has had pathetic drop rates for the two highest tiers of gear.

There was an 11 hour period right after launch where loot dropped in a plentiful manner, but that was apparently a "bug" and BioWare quickly nerfed loot drops. It looks like the same thing happened again. Last night, many people noted the loot drops seemed to have increased, I verified that in my playing as well. The community was overjoyed: finally BioWare listened to us and increased the loot drop rates so they weren't ridiculous.

Well, checking back into the community now, it was another bug and they have reverted loot drop rates to where they have been for most of the game's life. People are pissed and rightly so. The entire impetus of this genre is loot, and this game has 0 other content to pursue once you've finished the NPC storylines. 

Look at the front page of reddit, literally only one post (which I've crossed out at the bottom) is not about the loot situation:

loot.png

I don't know how BioWare doesn't understand that loot is Anthem. The core gameplay is fun, but if players don't feel like they can improve their builds any further due to insanely low drop rates, the game is not going to thrive.

 

EDIT: Someone took the time to carefully calculate the incredibly complicated loot/fun ratio in this genre, and they then posted the results in a chart that hopefully is digestible enough for BioWare: :lol:

79uo78mz25l21.jpg

Edited by OmarBradley
Link to comment
Share on other sites

Some additional reasons Anthem is shit:

(Curios if anyone else playing it feels the same)

1. The lore seems forced.  I'm not sure how to explain it.  There are lots of games, books and movies that make up lots of crazy ass lore, for whatever reason, the made up shit in Anthem, feels exactly like that... made up shit.   It just all sounds so hokey.  I don't recall any other game where I had that feeling.  Something is just off about it.  The closest I even came to this feeling was years ago, was seeing a commercial for "Lemony Snickets" and thinking "That's so fucking stupid, that is some shit that a writer made up when they were like 4 years old, and put it in a script when they grew up."   As on example, there are these unimportant background animals roaming around that are scifi rabbits and their name in the game is "grabbits."  It gives me that same feeling.  Some shit heel writer had an imaginary pet as a kid and called it a "grabbit" and when they grew up, thought it was clever and cute, so now I have to tolerate this fucking shit.

 

2.  So little of the game makes any fucking sense.  Basically, at it's core, Anthem is if Oprah was a video game and announced to the audience "Look under you seats, you get an Iron man suit, and YOU get an Iron man suit! WE ALL GET IRON MAN SUITS!!"  Like, that's the game,  everyone gets an iron man suit.  It's not called an Iron Man suit, it's called a "Javelin"  However, they needed something to provide exposition, so there is this whole thing about everyone in an iron man suit need a "cypher."  The cypher is someone with psychic powers who sits in the base and tells you what they are "sensing."  Their purpose for being in the game is clear, they provide waypoints.  Instead of just getting an arrow pointing to the next objective, you get the voice over of a cypher telling some stupid ass shit about sensing "power spikes" or "distress signals."  The thing is, I understand their purpose of being in the game (exposition) but lore wise, it makes no fucking sense.  You are in this super tech flying armor suit, its hard to imagine it would have super weapons, but not shit like a radar and GPS.  I mean, my Ford fusion has collision detection, but this iron man suit needs some bitch in a special chair to "sense a car in my blind spot."  Why?  Why can't my super suit detect a stress call?  Why do I need a "cypher" to sense it?  

 

3.  So there are like 3 main types of people<factions, I guess> Freelancers, which is you, flying around to save the day.  Archanists, which are basically science nerds that study old texts, and Lancers.  Lancers are basically the exact same thing as you.  They fly around in Javelin suits, the only difference is that they are organized, and the part of one large organization... Oh, and their on your side.  You're all friends.... so whats the fucking difference?  Why make a distinction?  I mean, it makes sense that you need to help out and save the nerdy science guys, and it would make sense if you needed to bail out the military, if you know, they didn't have the same fucking super suit as you.  So you use your super suit to save scientists in peril, and organized groups of trained soldiers, where they are all wearing the same fucking super suit as you. 

 

Also, The mission system is soooooo broken.  As I mention in an earlier post, after you complete the story line, there are 3 "strongholds" They are like "super missions" where it's really like 4 regular mission, but strung together, and loot chests between the different parts.  Basically it's what you grind for better gear<The end game.> In and of itself, the concept is ok, that's not the issue I have with it.  They are actually, literally broken, that's the problem.  The main issue is that they are uneven in loot distribution, as an example, the 3rd Stronghold is a variation of the final missions of the story.  For the first half of the mission, you are fighting groups of enemies, all capable of dropping loot, and getting a chest after each group.  The second half of the mission, you fight 1 single boss character that you have to beat 3 times.  The first 2 times, he flees and you chase him down and the 3rd time, you get a chest.  So the first half of the mission takes like 7-10 minutes and can gets you a shit ton of loot(30 weak enemies = 30 chances at loot when they are killed), the second half takes 10 to 20 min, and gives you one chest with 4 items at the end.     So what happens is everbody quits when the boss fight starts, because it's worthless, and the chests all contain the same quality of loot (You don't get better items for the chest earned after 15 minutes of fighting vs the 3 you get prior, after 5 min of fighting).   The side effect of this is that 50% of the time when you choose that stronghold, you get dropped into the goddam boss fight instead of the beginning, because everyone vacates the fucking game when the boss fight starts!  (PS. when you get dropped there, at the beginning of the boss fight, if you stay, you'll see 10 or 15 people cycly through, because they just quit and relaunch the mission, hoping to get in at the beginning.)

 

Anthem is like one of the hottest girls in the world offering you blow you, BUT, you have to have a fork shoved up your ass while she's doing it. 

 

Edited by DeadSlash
  • Haha 1
Link to comment
Share on other sites

On 3/6/2019 at 8:31 PM, OmarBradley said:

But what I didn't not there is: I think Frostbite is the problem. It's an engine designed for Battlefield, not versatile RPG experiences. But EA has enforced an "every dev must use Frostbite" edict.

Okay, it turns out this is untrue. This is part of why I don't like reddit, lots of people sharing lots of information that is rarely fact checked or 100% accurate. But, it's the nexus of gaming communities and gaming communication, so I have to deal with it. 

From what I've read from people who have actually worked with the engine, yes it's true that it was built for Battlefield and EA's in-house engine team generally works on Battlefield related upgrades first, but the engine itself is pretty versatile and it's more up to the developer to adapt it to their game, as people have noted many different genres have been successful on Frostbite. The accusation that EA forces Frostbite is also apparently erroneous, EA just prefers developers use Frostbite, but doesn't require it. There are a few articles from years ago where Aaron Flynn (BioWare GM at the time) discusses why BioWare chose to pursue Frostbite. So, can't blame EA for this one, and as it turns out can't really blame the engine either. Seems like all fingers point at BioWare for Anthem (and ME:A) being shoddy experiences that didn't reach the original visions set out for the games.

There is some confusion on whether Anthem started as a singleplayer ARPG like most BioWare games and then was forced to pursue live service by EA or if Anthem was always live service/MP to begin with. Haven't been able to find definitive answers on that. Regardless, I still think if it were a singleplayer game it would have half the bugs and twice the content. It sucks, but I guess we have to give it X amount of months before Anthem is the game we all expected and hoped for, if it can reach that.

On 3/13/2019 at 1:55 AM, DeadSlash said:

Some additional reasons Anthem is shit:

(Curios if anyone else playing it feels the same)

1. The lore seems forced.  I'm not sure how to explain it.  There are lots of games, books and movies that make up lots of crazy ass lore, for whatever reason, the made up shit in Anthem, feels exactly like that... made up shit.   It just all sounds so hokey.  I don't recall any other game where I had that feeling.  Something is just off about it.  The closest I even came to this feeling was years ago, was seeing a commercial for "Lemony Snickets" and thinking "That's so fucking stupid, that is some shit that a writer made up when they were like 4 years old, and put it in a script when they grew up."   As on example, there are these unimportant background animals roaming around that are scifi rabbits and their name in the game is "grabbits."  It gives me that same feeling.  Some shit heel writer had an imaginary pet as a kid and called it a "grabbit" and when they grew up, thought it was clever and cute, so now I have to tolerate this fucking shit.

2.  So little of the game makes any fucking sense.  Basically, at it's core, Anthem is if Oprah was a video game and announced to the audience "Look under you seats, you get an Iron man suit, and YOU get an Iron man suit! WE ALL GET IRON MAN SUITS!!"  Like, that's the game,  everyone gets an iron man suit.  It's not called an Iron Man suit, it's called a "Javelin"  However, they needed something to provide exposition, so there is this whole thing about everyone in an iron man suit need a "cypher."  The cypher is someone with psychic powers who sits in the base and tells you what they are "sensing."  Their purpose for being in the game is clear, they provide waypoints.  Instead of just getting an arrow pointing to the next objective, you get the voice over of a cypher telling some stupid ass shit about sensing "power spikes" or "distress signals."  The thing is, I understand their purpose of being in the game (exposition) but lore wise, it makes no fucking sense.  You are in this super tech flying armor suit, its hard to imagine it would have super weapons, but not shit like a radar and GPS.  I mean, my Ford fusion has collision detection, but this iron man suit needs some bitch in a special chair to "sense a car in my blind spot."  Why?  Why can't my super suit detect a stress call?  Why do I need a "cypher" to sense it?  

3.  So there are like 3 main types of people<factions, I guess> Freelancers, which is you, flying around to save the day.  Archanists, which are basically science nerds that study old texts, and Lancers.  Lancers are basically the exact same thing as you.  They fly around in Javelin suits, the only difference is that they are organized, and the part of one large organization... Oh, and their on your side.  You're all friends.... so whats the fucking difference?  Why make a distinction?  I mean, it makes sense that you need to help out and save the nerdy science guys, and it would make sense if you needed to bail out the military, if you know, they didn't have the same fucking super suit as you.  So you use your super suit to save scientists in peril, and organized groups of trained soldiers, where they are all wearing the same fucking super suit as you. 

Also, The mission system is soooooo broken.  As I mention in an earlier post, after you complete the story line, there are 3 "strongholds" They are like "super missions" where it's really like 4 regular mission, but strung together, and loot chests between the different parts.  Basically it's what you grind for better gear<The end game.> In and of itself, the concept is ok, that's not the issue I have with it.  They are actually, literally broken, that's the problem.  The main issue is that they are uneven in loot distribution, as an example, the 3rd Stronghold is a variation of the final missions of the story.  For the first half of the mission, you are fighting groups of enemies, all capable of dropping loot, and getting a chest after each group.  The second half of the mission, you fight 1 single boss character that you have to beat 3 times.  The first 2 times, he flees and you chase him down and the 3rd time, you get a chest.  So the first half of the mission takes like 7-10 minutes and can gets you a shit ton of loot(30 weak enemies = 30 chances at loot when they are killed), the second half takes 10 to 20 min, and gives you one chest with 4 items at the end.     So what happens is everbody quits when the boss fight starts, because it's worthless, and the chests all contain the same quality of loot (You don't get better items for the chest earned after 15 minutes of fighting vs the 3 you get prior, after 5 min of fighting).   The side effect of this is that 50% of the time when you choose that stronghold, you get dropped into the goddam boss fight instead of the beginning, because everyone vacates the fucking game when the boss fight starts!  (PS. when you get dropped there, at the beginning of the boss fight, if you stay, you'll see 10 or 15 people cycly through, because they just quit and relaunch the mission, hoping to get in at the beginning.)

Anthem is like one of the hottest girls in the world offering you blow you, BUT, you have to have a fork shoved up your ass while she's doing it. 

I agree the lore isn't up to BioWare's normal standards, it feels shoehorned in and all over the place. I believe this is due in part to what I previously mentioned about storycrafting: good stories generally start with the story, Anthem feels like they said "OK, we want to make an Iron Man simulator and we want it to be live service - now let's fit a story into those constraints." Really feels that way. Yeah I found the name 'grabbit' to be kind of dumb too. Another cardinal rule of storytelling: your inside/nostalgia jokes are not amusing to 99.9% of people consuming your content. 

Agreed re: the tech. Somehow Bastion has the tech for incredibly advanced personal weaponry and flight via exosuits. Yet the main forms of entertainment are... listening to radio shows and writing letters. Almost everything about Anthem except the suits feels pretty low tech, which makes little sense considering the suits are uber high tech. I don't think the game ever really explains how javelin's were created. Just that Helena Tarsis "built the first javelin." It doesn't say how she found the steel (or titanium, what are these made of?), the armor plating material, or the rocket technology. Maybe a lore reason for no GPS is that the Anthem of Creation/shaper relics screw with radioactivity/signalling? I know there is a lore reason for no satellites/planes: the high turbulence area in the sky, don't remember if the Anthem created that or if it's natural to the planet.

I think by Lancers you mean the Sentinels, which is the faction name. But I'm also confused about Freelancer vs. Lancer, I finished the main story and I'm still not sure if Lancer is short for Freelancer OR if it refers to anyone in a javelin who's not a Freelancer. I think it's the latter, Freelancers are basically Lancers who don't belong to a faction? (even though you work for Corvus throughout the entire game). Yeah I do see the discrepancy that Sentinels have basically the same capabilities as you, but for some reason they're utterly helpless at everything. I don't think the game went too far into Freelancer or Sentinel training. The game does say Sentinel's exist mainly to protect the royal family and citizens, think they're sort of like a National/Coast Guard. They're equipped to handle border security issues, but not really for power projection.

I'm at endgame as well. We need more Strongholds, varied mission types, and more loot drops for MW/Leg (bonus if we could also reroll specific inscriptions at a certain cost). The lack of uniquely modeled loot is also very troubling - every MW/Legendary weapon (the two highest tiers) is a reskin of a weapon you've already had. 

Angry Joe basically said Anthem's main story should have been something like 10-15 unique Strongholds, instead of the fetch quests that were copied/pasted all over the place. He was staggered that BioWare didn't lean into the lore. They literally have the capability to do whatever they want with the world: weird gravity changes, maybe a Stronghold gets partially flooded so a lot of fighting underwater, maybe one Stronghold messes with time and puts you through different time periods/decades, etc.. So much cool stuff could have been done with missions and Strongholds due to the lore, but no. We have the same 3 or so mission structures for every single thing we do in the game.

Another reddit chart:

3m8fr97c32m21.png

I fortunately have yet to experience people leaving in HoR. I just started my GM1 playing two days ago though, so I expect to see this practice soon. I can't really blame the players, why fight a boss that you know has 0 chance of dropping the loot you're looking for? That's BioWare's fault for bad design. 

I have on a number of occasions been dropped into a story mission 25-50% through it via the regular Mission selector, not Quickplay! Since Quickplay exists (although it's apparently pretty bugged), there is 0 reason why a player should be put into a story mission anywhere except the very beginning. I'd much rather wait in matchmaking for 2 minutes than miss story dialogue or part of a mission (that's missing XP too). Again, bad design on BioWare's part.

Also want to mention again that the stats system is really flawed. BioWare pursued a simple mechanical and mathematical system (compared to other stat-emphasized games) and combined it with a lazy scaling system. The result: damage numbers, health numbers, anything you see on the UI is most likely a lie or partial truth, in regard to stats. Ex: +250% Weapon Damage only actually adds 3.5% DPS in some cases due to scaling and additive formulas. This system resulted in people finding out things like the literal default starter weapon is the most powerful in the game and if you remove one of your gear pieces (the Support piece) you become more powerful - has something to do with overall player level. And I'm sure there are more I haven't seen yet/haven't been discovered or discussed.

Another point I don't think we've discussed yet, the enemy types and AI is pretty lacking in the scheme of things. At first, it feels like there is a decent variety of enemy types. But you quickly learn their tactics and how to deal with them and the fights feel less varied as you progress (this is in part due to the awful fetch quests and repetitive mission structures). Honestly, I think this issue wouldn't be so noticeable if the game's other flaws didn't exist, but it's like every flaw in the game reminds you of another flaw, and another, and another, etc. If we had more loot, I could deal with the lack of content. If we had more content, I could deal with the lack of loot, etc.

More bad points:

- ridiculous amount of loading screens, between bugs and having to change missions or go into the javelin editor, Anthem at times becomes Loading Screen Simulator 2019. I have a SSD and I'd still say the loading screens are a medium-level annoyance

- A tiny amount of cosmetic content is in the game, despite the fact that previous dev streams have showed off many armor sets, customization materials, vinyls, etc.. They are clearly drip-feeding it into their MTX store, apparently it's a marketing technique but I can't find anyone who's happy with the arrangement

- The MTX scheme itself is disgusting, two fully voiced NPCs standing 10 feet from each other that lead to the same store. I 100% ignore them, both have dialogue markers above their heads but fuck that, if you're not moving the narrative along (whether it's main or side) you are wasting my fucking time BioWare. Some NPCs make comments as you pass by them, and those I listen to because they're often funny, but they're not forced and they're generally 5-10 seconds long. A lot of those are lore related too.

- I am skeptical the roadmap has the content the game needs to survive, seems like a lot of repeated things and faux-content like "more Outlaws spawn for 3 days here, more Dominion spawn for 2 days here" etc. We are getting a new Stronghold either later this month or next month and I think that's the biggest thing coming.

- there's no way development was smooth or went as planned. Anthem is either a result of bad project management, unrealistic original goals, high level staff member departures (which there were quite a few throughout development), restarting of development to go from SP to MP/live service, or something else (or likely a combination of some of those things). Given all of the cut content we were shown at both E3s and the immense hype propagate by BioWare itself, there's no way the game as released on 2/22/19 is what BioWare set out to make when they started in 2012/2013.

Okay, the good:

NPC dialogue is mostly excellent. Anthem's best stories are in the NPCs you talk to at Fort Tarsis. I think Owen, Faye, and Haluk (your main crew) are fairly mediocre characters with not a whole lot interesting about them. Haluk and Owen are particularly archetypal. But Leyton, Maralda, Neeson, and Amal are some of my favorite characters I've seen in an RPG in a while.  Really powerful stories and great writing (the latter two are comic relief, but they're excellent). Mattias is pretty well written too, I think. I only wish they were part of my party and affected the story with me, like a normal BioWare game!

Flight and combat are where Anthem shines. I know some other games out there do have versatile player transit and some flight systems, but people seem to agree Anthem is in a league of its own in this regard, and I can see why. Despite the legions of fetch/repetitive quests, flying has yet to bore me. Combat is a similar story. Although it can get repetitive as you progress through the game, it's just very entertaining and engaging to be a part of.

Javelin customization is very good. You can get really creative with color schemes. I do wish you could create custom emblems/vinyls, but not a huge deal that you can't. I have my N7 vinyl and I'm set.

World design is very nice. A lot of work clearly went into building the world. The verticality and traversal ability is amazing, I would like some new biomes, as then entire map area is basically jungle and green, but it's not a huge complaint.

Overall, it's a fun game and has enough content to keep you moderately interested for at least 30-40 hours. But a lot of people are hitting progression walls at endgame levels, and for a live service looter/shooter, 30-40 hours of engaging content is not good enough to be competitive with other games in the genre (or so I've heard, I haven't played them). I'll say it again: Anthem would be a much better game as a typical singleplayer BioWare experience. 

EDIT: Of course, since posting this I've tried to load up HoR GM1 twice, both times was put in during the Monitor fight. At least I get the guaranteed MW. I also got my first Legendary drop, Venom Darts. Not my favorite, but not terrible. Had 5 MW drops today and all were garbage except 1 which is for a Javelin I haven't used yet... FIX THE LOOT BIOWARE

Also, realizing at this point we probably should have had a dedicated Anthem thread. Doesn't matter much to me as I think we've discussed about all we can with it, until new content arrives at least, but if a mod/admin wants to cut this and a few of the more recent posts out of this thread into a new one, I'd be fine with it. Up to ya'll.

Edited by OmarBradley
  • Like 1
Link to comment
Share on other sites

  • downzy pinned this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...