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downzy

Red Dead Redemption 2

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5 hours ago, downzy said:

Finally finished the main story line the other night.  Sat down at 11:00pm thinking I'd play for an hour and go to bed.  Three and a half hours later...

Really loved this game from Chapter 4 onwards.  The second half of the game was definitely a lot more fun and the story really kept me invested.  Shame it all had to end.  

Now on to the epilogue.  

The epilogues are like a whole new game. Been playing for like hours amd my friend said im still at the start

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Finished the epilogue a few days ago and now having fun running around the map completing side-missions and gathering collectibles.  

The game has really grown on me and I don't really want to leave it for another game at present.  I've gotten use to the control issues and might give it another run through at some point.  

I've also dabbled in the online world and not sure yet whether it's something I'll revisit.  It's interesting that other players you meet online generally keep their distance.

Perhaps maybe this will get @Dazey to pick up the game again:

https://slate.com/culture/2019/02/red-dead-redemption-2-racism-civil-war-rockstar.html

"Amid today’s culture wars, in which neo-Confederates vocally deny the brutality of slavery and Jim Crow, historical video games like Red Dead Redemption 2 don’t have the luxury of being strictly entertainment. Rockstar seems to have realized that sympathy for white nationalism has been trending up among young white men, a key demographic for the gaming industry. With these high stakes in mind, Rockstar is using RDR2 as a kind of virtual classroom, one in which players are taught in 4K about racism in American history and encouraged to take a stand."

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2 hours ago, Wagszilla said:

Slate :lol:

 

And?

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So I'm definitely infected by the RDR2 bug.  Been loving the game a lot more now that the story is done.  Didn't think I'd shoot for 100 percent completion but I'm at 95.1 percent.  The challenges can be fun but also very frustrating.  But hey, I learned how to play Dominoes!  

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Don't get me wrong, RDR2 is one of the best games ever made, the amount of detail put into the world is truly unprecedented and dramatically raises the bar for large RPGs. But this was the first game that I honestly felt was too long. I was so fucking horse-riding fatigued by the time I got to the epilogue. I also just wasn't a fan of building up to a massive, emotional climax at the end of chapter 6 only for the epilogue to dial down the intensity back down to zero (see: house building montage).

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On 2019-02-27 at 11:30 AM, Jakey Styley said:

Don't get me wrong, RDR2 is one of the best games ever made, the amount of detail put into the world is truly unprecedented and dramatically raises the bar for large RPGs. But this was the first game that I honestly felt was too long. I was so fucking horse-riding fatigued by the time I got to the epilogue. I also just wasn't a fan of building up to a massive, emotional climax at the end of chapter 6 only for the epilogue to dial down the intensity back down to zero (see: house building montage).

Yeah, completely agree.

I get why they made some of the narrative choices they did considering RDR2 is suppose to lead into RDR1, but it kind of leaves the player a bit of an anticlimactic ending.  I was concerned while playing the Epilogue that once finished I wouldn't be able to go back and finish up some of the side stories or knock off the challenges.  I guess they painted themselves in a corner by having the game end with Marston but needing to allow players the ability to keep playing once the story was done.  

It's a shame they didn't institute the same kind of fast-travel system RDR1 had.  At least during the epilogue you have almost an infinite amount of money that using trains or stagecoaches to get across the map without too much delay.  Another thing that kills this game is the AI intelligence and controls of horses.  Little consideration was given to having horses thing for themselves or any semblance of realistic physics with respect to where a horse can walk or not.  I can't count the number of times my horse would veer up a steep hill or mountain side (that no horse would ever be able to) before the game realizes the horse can't stand on such a steep grade and barrel both the horse and Arthur back down, sometimes resulting in the death of both.  Extremely frustrating.  Same with passing other characters in the game.  Too often another horse rider would veer at the last second into my charging horse, knocking everyone to the ground, resulting in a gunfight prompted a warrant for my character.  

But as you said, there's so much to this game that these issues don't prevent a strong attachment and admiration for what Rockstar accomplished.  I took a break from the game after the storyline but felt compelled to go back and explore much of the world that I didn't get a chance to while playing through the story.  Now I'm hung up on accomplishing 100 percent of the game; but these challenges are a pain.  It's a shame they decided to setup the challenge section sequentially.  It's frustrating that I have to do things again simply because that challenge wasn't unlocked at the time.  Herbalist challenge #9 requires picking every herb/flower that grows in the game.  I had already done that but now have to start over.  Dumb.

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